Staff, rare (requires attunement by a sorcerer, warlock, or wizard)
While you hit with this staff you do an extra 1d6 poison damage.
In addition, you can use an action to expend some of the staff’s 10 charges to cast one of the following spells without using any components, using your spell save DC:
- spider climb (1 charge)
- web (2 charges)
The staff regains 1d6 + 4 expended charges each day at dawn. However, if you expend the last charge, roll a d20. On a 1, the staff crumbles into cobwebs and dust and is destroyed.